Magic Wand is a cheap, cost-effective item that can save lives during gank attempts.
Like a seatbelt
In the real world, seatbelts are there to protect you in case you get into a vehicular accident while driving to work, to the supermarket, or wherever your wheels may take you. It certainly isn’t necessary, but when crap hits the fan you’ll be wishing that you had one in your car. It’s much better to be safe than sorry, after all, even if seatbelts might be annoying or a hassle to put on.
Magic Wand can be compared to a seatbelt. As one of the few items in the game that is capable of burst healing, it can save one’s life surprisingly often when caught in the middle of a gank attempt or a particularly hectic teamfight. Much like the real life safety device, it isn’t an item that needs to be in every hero’s inventory, but those who do opt to buy it (or at least its root component Magic Stick) often thank themselves for deciding to.
To put things into perspective, one only needs to look at how much a Magic Wand is capable of restoring in a pinch. For every spell cast by an enemy hero in a 1200 radius (assuming the hero casting the spell is within your vision), Magic Wand gains one charge—with a maximum of 20 charges. Each charge restores 15 health and 15 mana, which adds up to 300 each if activated at 20 charges. Considering that some early game nukes, like Lina’s Dragon Slave, Nyx Assassin’s Impale, and Lion’s Earth Spike hover around 250 to 300 damage, Magic Wand can essentially nullify one such spell.
This is huge in the early game, when heroes don’t exactly have the mana pools to spam these high-damage nukes. Also, heroes typically don’t move fast enough to justify deep tower dives to finish off heroes that manage to get away from the initial barrage of magic damage, so Magic Wand alone can dissuade them from pursuing previously-injured targets any further.
Small, yet effective
Magic Wand is one of the cheapest items in Dota 2, coming in at just 450 gold total. It is made up of four components, all of which are at most 200 gold each. Pretty much every hero in the game can afford to buy a Magic Wand at one point in the laning phase, which also makes it versatile and “role-agnostic”, so to speak.
Image via Valve
Combining two of the most cost-effective items in the game (namely Magic Stick and Iron Branch) into one inventory slot allows heroes to play around with more items at once, without having to resort to backpack trickery or selling items altogether. This means that Magic Wand is also slot-efficient, which can make a difference to heroes that typically carry a lot of separate items in the laning phase.
We suggest at least considering upgrading your Magic Stick to a Magic Wand, especially if you find yourself carrying too many individual pieces at once. It also works really well against heroes with low-cost, low-cooldown spells, such as Bristleback with his Quill Spray and Viscous Nasal Goo, and Zeus with his Arc Lightning and Lightning Bolt. Players of these heroes who just spam mindlessly will live to regret doing so, especially if they try to dive you without assistance.
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